Game/App Design
My interest in game design began when I started playing games in grade school. After learning basic game design skills in my high school’s advanced computer science program, I soon became captivated by the prospect of creating my own games. I think what appeals to me most is the ability to bring to life experiences and scenarios that are typically beyond the realm of possibility in this world. This creative outlet allows me to shape virtual worlds and challenges, thus turning my imagination into interactive experiences for others to enjoy.
Pixel Hell
Pixel Hell is a game that I worked on with a friend for my game design course over the fall semester of my senior year in college. This is loosely based on “Cube Souls” which can be seen above but is a playable game. There are some issues that have yet to be addressed but we plan on continuing the development of the project and produce a downloadable and playable game on Steam.
File Management Application
Cube Souls
Over the past summer (2023), I spent some time working with the Unity 2D engine to gain experience in using Unity 2D physics and mechanics. This game was essentially me experimenting with scripts in order to develop Unity skills.
MS DOS GIF
A simple GIF made in the style of an old DOS or Atari 2600 game. I took a lot of inspiration from Adventure and SoulsBourne games.